Mar 13, 2010, 10:48 PM // 22:48
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#21
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Academy Page
Join Date: Jun 2008
Location: Great White North!
Guild: The Guild With No [NAM트]
Profession: Mo/
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As OP as SF was, it did make things doable for PUGs, since the nerf everywhere is dead or limited to Guild runs.
They're probably just cleaning off the servers so they don't have to pay for them anymore..
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Mar 13, 2010, 11:07 PM // 23:07
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#22
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Wilds Pathfinder
Join Date: Feb 2007
Location: USA
Guild: [eF]
Profession: R/A
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Quote:
Originally Posted by BlueXIV
People have always gotten below 43-45 for DoA o_O
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Not quad runs in HM
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Mar 14, 2010, 12:25 AM // 00:25
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#23
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Quote:
Originally Posted by MisterB
I should also point out that such a system would do little to "fix" Shadow Form, since UW and Fow are Core, and dungeon runs would still be allowed(EotN).
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No, the idea is that you can only use the Elite skills of the campaign where you enter UW or Fow.
And before you say that owners of Factions would have an advantage: the idea is that it will be easier to maintain control of balancing, which does not mean that it would never be necessary to nerf...
Last edited by Pandora's box; Mar 14, 2010 at 12:33 AM // 00:33..
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Mar 14, 2010, 12:43 AM // 00:43
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#24
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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Shadow Form is just broke at it's very core and concept. ANet really messed up their pathetic attempt to balance it and ended up making it stronger! Working primarily on attacks rather than spells would have been much better and logical, but I'm now of the opinion they should just hammer it out of existence.
It's just bad, nerf it so it joins the vast bulk of useless skills in the game and move on.
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Mar 14, 2010, 01:13 AM // 01:13
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#25
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by don_the_vito
As OP as SF was, it did make things doable for PUGs, since the nerf everywhere is dead or limited to Guild runs.
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So did Ursan, and with less of a negative impact.
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Mar 14, 2010, 01:32 AM // 01:32
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#26
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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Quote:
Originally Posted by Eragon Selene
Not quad runs in HM
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Sure they do, it isn't hard, even without SF or anything of the sort.
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Mar 14, 2010, 01:40 AM // 01:40
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#27
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Forge Runner
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At the end of the day, the only impact SF ever had was on the economy. I, you or Anet shouldn't give a shit if people could farm 50 monsters in under a minute, all this while taking a nice, relaxing crap on the toilet.
The problem is, and always has been the influx of high end materials (Items, weapons, whatever) of which the prices then plummet due to the availability -farmbuilds- of them.
Right now, the game is too old and too inactive for it to ever change. They could take every skill out of the game, yet it still wouldn't change anything. There simply is too many ectos, weapons, xx in game, and everyone with the honest intention of playing this game (rather than farming it) has left.
I mean, it's not a bad thing they nerfed (lol) SF, which they didn't. I'm saying it's too little too late. Not even too little, because there simply is nothing Anet can do now they fix the mess they made 3 years ago.
The game is dead and will remain dead, goes for both PvE and PvP. People have no more interest in a game where everything is worthless, PvP is shit and inactive, titles have no real value (Especially now that some farmbuilds are nerfed) and nothing really is attracting.
Tbh, the only thing that still keeps me around is the original concept of a 8-skill skillbar. Not even the competitive aspect (Which Guild Wars isn't, don't get mistaken on that) is worth it anymore. Solely the fact that you pretty much got 1000^8 possible skill bars and an insane amount of synergies existing is what is keeping me here.
Though that was a little bit offtopic...
There simply is no point in nerfing Shadow Form anymore. The game is dead. The items are worthless and the farms are worthless. Money has no real value anymore, and won't be transfered to GW2 anyways. The items of value (minipets) are so expensive you won't be able to buy them anyways, so in short: If you have all titles, there is no point in playing GW anymore, let alone farm.
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Mar 14, 2010, 01:53 AM // 01:53
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#28
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Lion's Arch Merchant
Join Date: Mar 2008
Guild: [DVDF]
Profession: P/
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You all dont get it. people moaned about not getting groups because of all of the perma's. people moaned about dungeon running and imba bars, And rushing through UW in record times (as it is suposed to be a hard elite area)
SF is the new Ursan. its a skill its there any class can keep it up perm. You cant solo stuff with SF alone, the same as you couldnt solo stuff with ursan, but it gives everyone a equall fighting chance.
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Mar 14, 2010, 02:40 AM // 02:40
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#29
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Academy Page
Join Date: Jun 2008
Location: Great White North!
Guild: The Guild With No [NAM트]
Profession: Mo/
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Quote:
Originally Posted by Zahr Dalsk
So did Ursan, and with less of a negative impact.
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I know, but the one thing about Ursan was it still took forever to do most areas lol, if anything they should just bring Ursan back if they want SCs to be gone..
But in my opinion it was a stupid thing for them to do because no one has two to four hours anymore, especially when there is a high chance you will probably lose more money during the run than you actually make or just get the good old double diamonds/onyx gemstones >_<
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Mar 14, 2010, 04:05 AM // 04:05
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#30
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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I roflmao at this thread. Guild Wars does not revolve around one skill
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Mar 14, 2010, 04:08 AM // 04:08
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#31
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Academy Page
Join Date: Jun 2008
Location: Great White North!
Guild: The Guild With No [NAM트]
Profession: Mo/
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The game doesn't, but it was the most effective tanking skill lols..
People are more annoyed they actually gotta spend hours and hours for no real reason so why bother?
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Mar 14, 2010, 04:34 AM // 04:34
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#32
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Who cares what it is, let the developers go on to better and more constructive stuffs, come up with more fun things for the game and its players, instead of having them nerfing skills over and over and over and over and over for what? so players QQ more?. Its pve, let the players have their fun, and with fun I mean MORE CONTENTS.
Developer should stop now, and think what will keep your players base, not listening to 0.1% of players who cannot stand other players enjoying the game. You should start thinking of more new contents if you really want to keep this game going. Otherwise you're just going in circle, because another few weeks, players are gonna come up with yet another build that this 0.1% players will QQ about AGAIN.
Even if it is small tiny unnoticeable *hint* stuffs, like the henchmen and heroes' quotes, I suppose by this time, they will be talking about the Elder Dragons and the effects they feel approaching, DON'T YOU THINK! Arena Net.
Start with this: "if you want to know more about the Lore of GW2, play GW1 and pay attention to the NPC, Heroes and henchmen" there , good advertising for you
Last edited by pumpkin pie; Mar 14, 2010 at 04:41 AM // 04:41..
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Mar 14, 2010, 05:32 AM // 05:32
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#33
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Lion's Arch Merchant
Join Date: Jan 2006
Location: California
Profession: Me/
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Quote:
Originally Posted by Kumu Honua
Shadow form was never the problem. Perma was.
The fix for Shadow Form was, and always will be: This skill is disabled for 30 seconds.
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nah that wouldnt be the fix.
i pulled out my original factions book and looked at the way shadow form was when factions was released. 5e/1sec cast/60sec recharge, lasted 5-20seconds. it was useable but not abuseable. looking over the game update history theres been some changes. in july 06 energy cost was increaded to 10E. still useable, and if i remember right it was used with a mesmer secondary to farm with. the down fall of the skill was the april 08 update. with a duration change of 10-60 seconds. thats when the abuse started as it was reverted to 5-30 seconds just over a month later with a shorter recharge, which with the combination of consets and the necessary skills its been a free for all in the game. revert back to the original skill when factions came out would of made it too easy for Anet or they would of come up with that idea themselves. would of been useable but not abuseable.
either way the damage has been done. in response to another post, SF didnt kill the economy. it was hurting long before the SF abuse started. Anet killed the economy with the many game changes long before that. if i remember right somtime after nightfall was released was the beginning of the downhill slide on the economy.
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Mar 14, 2010, 06:14 AM // 06:14
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#34
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Academy Page
Join Date: Jun 2008
Location: Great White North!
Guild: The Guild With No [NAM트]
Profession: Mo/
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What's done is done I suppose...
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Mar 14, 2010, 12:54 PM // 12:54
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#36
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Lion's Arch Merchant
Join Date: Apr 2009
Location: Poland
Guild: N/A
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If anything, too much Anet's attention and resources have been wasted on 'fixing SF'. I'd rather they reorganised their priority list when it comes to balancing and simply addressed pve as a whole.
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Mar 14, 2010, 02:21 PM // 14:21
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#37
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Krytan Explorer
Join Date: Oct 2007
Guild: Jay To Much [SrE]
Profession: Me/N
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If a games community consists of individuals grinding with skills that make them immune to death, then it's actually a good thing the community died. Shadow Form can simply be fixed by changing it's function.
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Mar 14, 2010, 03:46 PM // 15:46
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#38
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Academy Page
Join Date: Jun 2008
Location: Great White North!
Guild: The Guild With No [NAM트]
Profession: Mo/
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All that update really did was make the rich get slightly richer and the poor will pretty much stay poor xD Man I wish I horded ectos lol
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Mar 14, 2010, 04:12 PM // 16:12
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#39
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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SF has been nerfed. Stop QQing about it.
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Mar 14, 2010, 04:14 PM // 16:14
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#40
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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I always wondered why SF wasn't changed to be more like Derv's elite forms, meaning having a certain amount of time its disabled. For a while I thought SF should become simply a skill because then you can't extend it with weapon mods but then its not removable. None of this matters to me however b/c I don't use SF.
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